Usually, if it is necessary to add users as friends category email list in a social network to enhance interaction, the operation team will select active users with similar regions or industries, similar rankings (so that the disparity will not be too great, and progress can be expected), interests Similar users of different genders and grouped together. This is referred to as "Three Nears and One Anti". "Three nears and one anti" reduces the difficulty of "breaking the ice" to get acquainted category email list with strangers when they gather together. Common "closeness" helps to bridge the gap. Principle 2:
Give simple and clear goals and achieve them category email list gradually Focus on solving the problem that individual users have been active in the community for a long time. Many communities, especially large ones, will face challenges brought by the long-term maintenance and activity of users. For example, when the company organizes a large-scale event, the team can organize the plan progress, reference indicators and other details in a table, and the volunteer category email list team only needs to follow the table and start the corresponding work at the corresponding stage.
Newly encountered problems and areas worth improving category email list will be updated in the table again. This is equivalent to the release of goals and work guidance at different stages in the community atmosphere, and in this way, users can maintain their self-activity. The best at doing this is the game. The game usually designs the logic of "how much experience in the copy can enter the xx map, and can be qualified for xx", and make full use of self-help category email list incentives - users actively seek their own games and social incentives. The realization of autonomous incentives.